Difference between revisions of "Buildbox"

imported>NelsonJenkins
imported>NelsonJenkins
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==Setup Instructions==
 
==Setup Instructions==
# Make sure your building is 100% complete and all objects are set to the correct permissions. Once you save the build, the objects themselves can't be edited, and you will have to start over. It is ''highly recommended'' that you take a copy of your build now, just in case. You should also name all objects descriptively, so you can modify which objects make up the build later if needed. If possible, link together as many unscripted prims as you can to make setup easier and rezzing quicker.
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Before you begin, some preliminary tips...
 +
* Make sure your building is 100% complete and all objects are set to the correct permissions. Once you save the build, the objects themselves can't be edited, and you will have to start over.  
 +
* '''Make sure every single item in your build is set with "Copy" permissions''' - without Copy, there is a variety of problems that can occur (see "Troubleshooting" below).
 +
* It is ''highly recommended'' that you take a copy of your build now, just in case.
 +
* You should name all objects descriptively, so you can modify which objects make up the build later if needed.
 +
* If possible, link together as many unscripted prims as you can to make setup easier and rezzing quicker.
 +
Once you've heeded the above advice, it's time to start packaging:
 
# Rez a Buildbox and position/rotate it so that it is facing the front of your building, the box is placed directly on the sidewalk/ground/foundation, and it is directly up against the front of your building. This is not required, but makes rezzing easier.
 
# Rez a Buildbox and position/rotate it so that it is facing the front of your building, the box is placed directly on the sidewalk/ground/foundation, and it is directly up against the front of your building. This is not required, but makes rezzing easier.
 
# Click the box and select "Load Mode".
 
# Click the box and select "Load Mode".
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## Drag the <code>_BUILDBOX-SLAVE</code> script into the object's root prim.
 
## Drag the <code>_BUILDBOX-SLAVE</code> script into the object's root prim.
 
## Wait for the confirmation that the object has been saved.
 
## Wait for the confirmation that the object has been saved.
## Take the object into your inventory. You should take the object directly instead of take copy, so you can see which objects are left.
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## Take the object into your inventory. You should take the object directly instead of take copy, so you can see which objects are left, although you can take a copy if you really want - it won't break anything.
 
# When all the objects are taken, click the box and select "Finalize".
 
# When all the objects are taken, click the box and select "Finalize".
 
# Drag all of the objects into the box's inventory. The box should turn green and you will get a message when it's ready.
 
# Drag all of the objects into the box's inventory. The box should turn green and you will get a message when it's ready.
Your build is now saved in the box and can be distributed and rezzed.
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# Test the box by clicking it and selecting "Rez". Once all pieces have been rezzed, make sure it's working correctly, then click the box and select "Delete". It will return to the ''Ready To Rez'' state. Rename the box appropriately and take it.
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Your build is now saved in the box and can be distributed and rezzed.<br>
 +
'''NOTE:''' Do not put the contents of the Buildbox into your own box, or the script may be reset and
  
 
==Rezzing Instructions==
 
==Rezzing Instructions==

Revision as of 04:34, 26 February 2013

The Buildbox is a multi-object rezzer box designed for anyone to package their builds and distribute them with no complicated setup, made by Gentek and available for free (AUTUHORS NOSE: probably free).

One advantage to the Buildbox is that it creates a unique ID for every rezzed copy, which is sent to all objects, so that they may communicate with objects in the same copy but not in other copies. For this reason, the Buildbox is ideal for IntelliDoor products and the Condor Elevator, especially when multiple copies of the build might be rezzed.

The Buildbox is mainly designed to be comparable to paid alternatives, but faster and easier to setup and use.

Setup Instructions

Before you begin, some preliminary tips...

  • Make sure your building is 100% complete and all objects are set to the correct permissions. Once you save the build, the objects themselves can't be edited, and you will have to start over.
  • Make sure every single item in your build is set with "Copy" permissions - without Copy, there is a variety of problems that can occur (see "Troubleshooting" below).
  • It is highly recommended that you take a copy of your build now, just in case.
  • You should name all objects descriptively, so you can modify which objects make up the build later if needed.
  • If possible, link together as many unscripted prims as you can to make setup easier and rezzing quicker.

Once you've heeded the above advice, it's time to start packaging:

  1. Rez a Buildbox and position/rotate it so that it is facing the front of your building, the box is placed directly on the sidewalk/ground/foundation, and it is directly up against the front of your building. This is not required, but makes rezzing easier.
  2. Click the box and select "Load Mode".
  3. For every object in your build, do the following:
    1. Drag the _BUILDBOX-SLAVE script into the object's root prim.
    2. Wait for the confirmation that the object has been saved.
    3. Take the object into your inventory. You should take the object directly instead of take copy, so you can see which objects are left, although you can take a copy if you really want - it won't break anything.
  4. When all the objects are taken, click the box and select "Finalize".
  5. Drag all of the objects into the box's inventory. The box should turn green and you will get a message when it's ready.
  6. Test the box by clicking it and selecting "Rez". Once all pieces have been rezzed, make sure it's working correctly, then click the box and select "Delete". It will return to the Ready To Rez state. Rename the box appropriately and take it.

Your build is now saved in the box and can be distributed and rezzed.
NOTE: Do not put the contents of the Buildbox into your own box, or the script may be reset and

Rezzing Instructions

  1. Rez the box and position/rotate it to your preference.
  2. Click the box and select "Rez". It will take a few seconds to rez everything for higher-prim builds.
  3. When finished rezzing, all objects will move into place and the box will turn blue. You can move/rotate the box and the whole build will move along with it instantly.
  4. Once the build is in place, click the box and select "Finish".

You're done!