Difference between revisions of "Global Fuel System"

imported>NelsonJenkins
imported>NelsonJenkins
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==System Outline==
 
==System Outline==
GFS is designed to act as a roleplay tool. For 7+ years, drivers have roleplayed filling up at nonfunctional fuel stations without any sense of activity or realism, or tried to work with lazy fuel systems that were impossible to understand.
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GFS is designed to act as a roleplay tool. For 7+ years, drivers have roleplayed filling up at nonfunctional fuel stations without any sense of activity or realism, or tried to work with lazy fuel systems that were impossible to understand. With GFS, vehicles have an extra layer of realism, and drivers no longer have to pretend when they're pumping gas - GFS makes it visibly and audibly clear.
  
With GFS, vehicles have an extra layer of realism, and drivers no longer have to pretend when they're pumping gas - GFS makes it visibly and audibly clear.
+
Implementing GFS into vehicles is very easy. You will need to contact us to get a GFS toolkit, but after that setup is simple and requires no oversight from us. Instructions are included with the toolkit; if you understand LSL scripting, GFS is simple to integrate.
 
 
Implementing GFS into vehicles is very easy. You will need to contact us to get a GFS toolkit, but after that setup is simple and requires no oversight from us.
 
 
 
'''GFS is in development and is not ready yet. Please don't contact us at this time.'''
 
  
 
==Open-Use & Usage Agreement==
 
==Open-Use & Usage Agreement==
 
GFS is ''not open-source''. Manufacturers are given access to the pump API; nothing more. To retain control over the system, and in case we wish to upgrade it in the future for more features, NTBI Group retains all rights over the pump and its code. You may not reverse-engineer or otherwise copy the design of the pump or its API to make your own. We distribute the pump freely and allow access to this API freely as a service to roleplayers and drivers in general - please don't fragment the market and create your own. If you have any features or suggestions you wish to add to the system, feel free to contact us and we will consider them.
 
GFS is ''not open-source''. Manufacturers are given access to the pump API; nothing more. To retain control over the system, and in case we wish to upgrade it in the future for more features, NTBI Group retains all rights over the pump and its code. You may not reverse-engineer or otherwise copy the design of the pump or its API to make your own. We distribute the pump freely and allow access to this API freely as a service to roleplayers and drivers in general - please don't fragment the market and create your own. If you have any features or suggestions you wish to add to the system, feel free to contact us and we will consider them.
 
==Vehicle Setup==
 
Setting up your vehicle is easy:
 
# First, position and rotate the nozzle in your toolkit so that it is inserted fully into the fuel filler.
 
# Link it to the vehicle and click the nozzle. It will give you a line of code in local chat, which you must put in the script where it says "PUT NOZZLE COORDINATES LINE HERE".
 
# Set up the tank capacity, fuel type, etc. in the variables at the top.
 
# Integrate the script into the vehicle however you like. Note that the script does not use fuel; you will need to gauge fuel consumption yourself.
 
That's it. We recommend having some sort of gauge or indicator for the fuel level, as well as shutting off the engine when the fuel is empty.
 
  
 
==Pump Usage==
 
==Pump Usage==
 
The GFS pump operates in the following manner:
 
The GFS pump operates in the following manner:
 
# Park vehicle directly in front of the pump with fuel filler door on the same side as the pump (maximum 3m away)
 
# Park vehicle directly in front of the pump with fuel filler door on the same side as the pump (maximum 3m away)
# Click pump and select "Start Fueling" (nozzle will be inserted)
+
# Click pump; it will check for the vehicle and you will be given control of the pump (basic instructions will also be sent to the user)
# Click nozzle to start/stop the pump (nozzle will automatically shut off when tank is full)
+
# Click nozzle to insert it into the vehicle's fuel filler
# Click pump and select "Finish" (nozzle will be removed and fueling is completed)
+
# Click nozzle again to start/stop the pump (nozzle will automatically shut off when tank is full)
 +
# Click pump again to finish (nozzle will be removed and fueling is completed)
 +
 
 +
In some situations, fueling can be interrupted:
 +
* The vehicle cannot be detected
 +
* The vehicle is not GFS compatible (or the GFS scripts are not running correctly)
 +
* The vehicle is moved from its original position
 +
* The vehicle is put into neutral gear or otherwise made physical (this is not done automatically; it must be set up by the manufacturer)
 +
* The vehicle's engine is started (again, this must be set up by the manufacturer)
 +
* The nozzle's target position is over 3m away from the pump (this is to avoid the filler cap being on the opposite side)
 +
* The operator (user) moves over 16m away from the pump
 +
* The raycast fails (this is usually a simulator performance issue)

Revision as of 13:55, 10 January 2013

The Global Fuel System is an open-use fuel system maintained by the NTBI Group.

System Outline

GFS is designed to act as a roleplay tool. For 7+ years, drivers have roleplayed filling up at nonfunctional fuel stations without any sense of activity or realism, or tried to work with lazy fuel systems that were impossible to understand. With GFS, vehicles have an extra layer of realism, and drivers no longer have to pretend when they're pumping gas - GFS makes it visibly and audibly clear.

Implementing GFS into vehicles is very easy. You will need to contact us to get a GFS toolkit, but after that setup is simple and requires no oversight from us. Instructions are included with the toolkit; if you understand LSL scripting, GFS is simple to integrate.

Open-Use & Usage Agreement

GFS is not open-source. Manufacturers are given access to the pump API; nothing more. To retain control over the system, and in case we wish to upgrade it in the future for more features, NTBI Group retains all rights over the pump and its code. You may not reverse-engineer or otherwise copy the design of the pump or its API to make your own. We distribute the pump freely and allow access to this API freely as a service to roleplayers and drivers in general - please don't fragment the market and create your own. If you have any features or suggestions you wish to add to the system, feel free to contact us and we will consider them.

Pump Usage

The GFS pump operates in the following manner:

  1. Park vehicle directly in front of the pump with fuel filler door on the same side as the pump (maximum 3m away)
  2. Click pump; it will check for the vehicle and you will be given control of the pump (basic instructions will also be sent to the user)
  3. Click nozzle to insert it into the vehicle's fuel filler
  4. Click nozzle again to start/stop the pump (nozzle will automatically shut off when tank is full)
  5. Click pump again to finish (nozzle will be removed and fueling is completed)

In some situations, fueling can be interrupted:

  • The vehicle cannot be detected
  • The vehicle is not GFS compatible (or the GFS scripts are not running correctly)
  • The vehicle is moved from its original position
  • The vehicle is put into neutral gear or otherwise made physical (this is not done automatically; it must be set up by the manufacturer)
  • The vehicle's engine is started (again, this must be set up by the manufacturer)
  • The nozzle's target position is over 3m away from the pump (this is to avoid the filler cap being on the opposite side)
  • The operator (user) moves over 16m away from the pump
  • The raycast fails (this is usually a simulator performance issue)