Difference between revisions of "Making Textures For NTBI Vehicles"

imported>NelsonJenkins
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
These are instructions on how to make textures for NTBI vehicles.
+
These are instructions on how to make textures for NTBI vehicles by using local textures.
  
==Templates==
+
All Second Life viewers should support local textures (including the LL "default" viewer). Local textures allow you to apply a texture to an object without actually uploading it and paying L$10, but only you will be able to view it. Additionally, local textures update instantly, so you can view your changes almost immediately after saving to the file.
Themes require a template. You can always find the template on page 1 of Web Config (if the vehicle supports it) under the Custom tab for themes. Otherwise, templates are available in the manual. For TPF trucks, templates are [[TPF Vehicle Customization|available here]].
 
  
Download the PSD (if you use GIMP and an XCF file is available, download that instead) and save it to your computer. Note that Photoshop Elements does not support PSDs with layers; you must use a full version of Photoshop.
+
Themes require a template. Templates for most NTBI vehicles are available [[Templates|here.]] You can also find the template on page 1 of Web Config (if the vehicle supports it) under the Custom tab for themes. Otherwise, templates are available in the manual.
  
 
Side door decals ''do not'' require a template on mesh vehicles. On sculpted vehicles, templates are usually found in the manual notecard, but this guide does not address setting up sculpted vehicle decals.
 
Side door decals ''do not'' require a template on mesh vehicles. On sculpted vehicles, templates are usually found in the manual notecard, but this guide does not address setting up sculpted vehicle decals.
  
==Local Textures==
+
# Download the PSD (if you use GIMP and an XCF file is available, download that instead) and save it to your computer. Note that Photoshop Elements does not support PSDs with layers; you must use a full version of Photoshop.
All Second Life viewer should support local textures (including the LL "vanilla" viewer). Local textures allow you to apply a texture to an object without actually uploading it and paying L$10, but only you will be able to view it. Additionally, local textures update instantly, so you can view your changes almost immediately after saving to the file.
+
# Visit an NTBI Distribution Terminal in-world (one is available at the [http://ntbigroup.com/locations/ Astaro store in Prototype]) and get a copy of the free Texture Grabber tool.
 
+
# Open up Photoshop, start designing your theme, and save as a JPG when you are ready to preview it. Make sure you save as the maximum quality. '''Do NOT save as PNG.'''
First, visit an NTBI Distribution Terminal in-world (one is available at the [http://ntbigroup.com/locations/ Astaro store in Prototype]) and get a copy of the free Texture Grabber tool. (Alternatively, if you know how to script, just use [http://wiki.secondlife.com/wiki/LlGetTexture llGetTexture].)
+
# Rez the Texture Grabber and select a colored face using the Select Face tool. Click the texture on the Texture tab. Go to "Local" in the texture picker, create a new local texture, select the JPG file you just created, and apply it.
 
+
# Then, touch that face. You will be given the UUID of your local texture in chat. Use this UUID in a custom theme field for the vehicle you're working on.
Open up Photoshop, start designing your theme, and save as a JPG when you are ready to preview it. Make sure you save as the maximum quality.
+
# Now, when you save to that file (overwrite) with changes, they will appear on the vehicle almost immediately without any upload costs. This lets you preview it in realtime. You only need to use the Texture Grabber once.
 
+
# '''When you are finished, make sure you upload the JPG file and apply them to the vehicle normally!''' If you do not upload the JPG as a normal texture, nobody else will able to be see your theme.
Rez the Texture Grabber and select a colored face. Go to "Local" in the texture picker, select a file, and apply it. Then, touch that face. You will be given the UUID of your local texture in chat. Use this UUID in a custom theme field for the vehicle you're working on.
+
# Save the file as a PSD or XCF so you can edit it later, if you want.
 
 
Now, when you save to that file (overwrite) with changes, they will appear on the vehicle almost immediately without any upload costs. This lets you preview it in realtime. You only need to use the Texture Grabber once; once it's shown on the vehicle, you do not need to do anything else.
 
 
 
'''Make sure you upload the JPG files when you are done and apply them to the vehicle!''' If you distribute the theme with the local texture UUIDs, nobody else will be able to view it.
 

Latest revision as of 22:42, 20 March 2021

These are instructions on how to make textures for NTBI vehicles by using local textures.

All Second Life viewers should support local textures (including the LL "default" viewer). Local textures allow you to apply a texture to an object without actually uploading it and paying L$10, but only you will be able to view it. Additionally, local textures update instantly, so you can view your changes almost immediately after saving to the file.

Themes require a template. Templates for most NTBI vehicles are available here. You can also find the template on page 1 of Web Config (if the vehicle supports it) under the Custom tab for themes. Otherwise, templates are available in the manual.

Side door decals do not require a template on mesh vehicles. On sculpted vehicles, templates are usually found in the manual notecard, but this guide does not address setting up sculpted vehicle decals.

  1. Download the PSD (if you use GIMP and an XCF file is available, download that instead) and save it to your computer. Note that Photoshop Elements does not support PSDs with layers; you must use a full version of Photoshop.
  2. Visit an NTBI Distribution Terminal in-world (one is available at the Astaro store in Prototype) and get a copy of the free Texture Grabber tool.
  3. Open up Photoshop, start designing your theme, and save as a JPG when you are ready to preview it. Make sure you save as the maximum quality. Do NOT save as PNG.
  4. Rez the Texture Grabber and select a colored face using the Select Face tool. Click the texture on the Texture tab. Go to "Local" in the texture picker, create a new local texture, select the JPG file you just created, and apply it.
  5. Then, touch that face. You will be given the UUID of your local texture in chat. Use this UUID in a custom theme field for the vehicle you're working on.
  6. Now, when you save to that file (overwrite) with changes, they will appear on the vehicle almost immediately without any upload costs. This lets you preview it in realtime. You only need to use the Texture Grabber once.
  7. When you are finished, make sure you upload the JPG file and apply them to the vehicle normally! If you do not upload the JPG as a normal texture, nobody else will able to be see your theme.
  8. Save the file as a PSD or XCF so you can edit it later, if you want.