Difference between revisions of "Lusch Motors templates"

imported>OwenLusch
imported>DKBaxter
 
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Use this template to make your own, custom themes for the Lusch Motors Allstar.  
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Use this template to make your own custom themes for the [[Lusch Motors Allstar]]. This is not recommended for novice users.
  
Downloadlink
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Custom theme requests can be directed to [[DriverKid Baxter]].
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Download the template here: [http://ntbigroup.com/TEMPLATES/LUSCH/LuschMotorsAllstarthemetemplate.PSD]
  
  
 
== Software ==
 
== Software ==
It's advised to use Photoshop, or another software that is capable of opening .PSD files, to edit these templates. Also, basic knowledge of image editing is advised. I tried my best to make the template as easy to use, but if you find it too hard to use, stick with the preinstalled themes and colors, or ask a friend to make you a theme.
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The provided template is a Photoshop Document, or PSD. You must use software capable of opening a PSD file, such as Photoshop or GIMP. Knowledge of your photo-editing software is required, as the document provided comes in layers and groups. Please note that Photoshop Elements does NOT support groups, making editing the vehicle hard.
  
  
 
== Layers ==
 
== Layers ==
The template consists out of different layers. From top to botton:
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The template consists out of different groups.
- UVmap: use this as a reference where, what goes
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- Shadowmap: ambient occlusion map that creates a soft shadow
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- UVmap: Use this as a reference for lining up text and symbols, makes editing a lot easier. Don't forget to hide the UVmap before you save the image and upload it to Second Life!
- Highlight overlay (folder): these highlights go over the base color and the theme, to create a shiny effect. Tweak the opacity to set the strength. Dark colors need a lower opacity than bright colors
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- Your Theme (folder): build your theme in this folder
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- Shadowmap: Ambient occlusion map that adds texture-based shading the the vehicle.
- Highlights (folder, hidden by default): This highlight folder goes under the theme folder, this is primarily for the basecolor. Especially bright colors (white, light grey) can benefit from this folder. In some cases you can even duplicate it, to create a stronger effect
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- BaseColor: this is the base color
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- Highlight overlay (group): These highlights go over the base color and the theme, to create a shine effect. Tweak the opacity to set the strength. Dark colors usually look better with a lower opacity than bright colors.
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- Your Theme (group): Build your theme here.
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 +
- Highlights (group, hidden by default): The highlight group goes under the theme folder, and is primarily for the base color. Brighter colors (white or light grey for example) can benefit from this group. Duplicating this group will create a stronger effect.
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- BaseColor: this is the base color. Tweak it to change.
  
  
 
== Notes ==
 
== Notes ==
- The area inside the side windows will only be visible on the Panel Van version. On all the other versions, this will be glass
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- The area inside the side windows will only be visible on the Panel Van version. On all the other versions this will be glass.
- The hood area is slightly stretched out and bended
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- The rear doors have a small gap between them, if you put text there, make sure the letters have enough space between them
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- The hood area is slightly stretched out and bended, so you may need to tweak any text or symbols there to look right.
- Don't duplicate the Highlight Overlay folder, the shadows and highlights around the windows will become too strong. Use the Highlights (lower) folder
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- Texture size in SL is limited to 1024px by 1024px. Don't add too much details or small graphics to the template, it might turn out blurry
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- The rear doors have a small gap between them. This may cause warping of text or symbols. Setting a small space on your texture between them will fix this.
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- Do not duplicate the Highlight Overlay folder, the shadows and highlights around the windows will become too strong. Use the Highlights (lower) group instead.
 +
 
 +
- Texture size in SL is limited to 1024px by 1024px. Small details on your texture may appear blurry.
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- ALWAYS save as a JPEG. Saving as a Targa or PNG, will cause an alpha conflict with other parts of the car.

Latest revision as of 02:33, 3 September 2012

Use this template to make your own custom themes for the Lusch Motors Allstar. This is not recommended for novice users.

Custom theme requests can be directed to DriverKid Baxter.

Download the template here: [1]


Software

The provided template is a Photoshop Document, or PSD. You must use software capable of opening a PSD file, such as Photoshop or GIMP. Knowledge of your photo-editing software is required, as the document provided comes in layers and groups. Please note that Photoshop Elements does NOT support groups, making editing the vehicle hard.


Layers

The template consists out of different groups.

- UVmap: Use this as a reference for lining up text and symbols, makes editing a lot easier. Don't forget to hide the UVmap before you save the image and upload it to Second Life!

- Shadowmap: Ambient occlusion map that adds texture-based shading the the vehicle.

- Highlight overlay (group): These highlights go over the base color and the theme, to create a shine effect. Tweak the opacity to set the strength. Dark colors usually look better with a lower opacity than bright colors.

- Your Theme (group): Build your theme here.

- Highlights (group, hidden by default): The highlight group goes under the theme folder, and is primarily for the base color. Brighter colors (white or light grey for example) can benefit from this group. Duplicating this group will create a stronger effect.

- BaseColor: this is the base color. Tweak it to change.


Notes

- The area inside the side windows will only be visible on the Panel Van version. On all the other versions this will be glass.

- The hood area is slightly stretched out and bended, so you may need to tweak any text or symbols there to look right.

- The rear doors have a small gap between them. This may cause warping of text or symbols. Setting a small space on your texture between them will fix this.

- Do not duplicate the Highlight Overlay folder, the shadows and highlights around the windows will become too strong. Use the Highlights (lower) group instead.

- Texture size in SL is limited to 1024px by 1024px. Small details on your texture may appear blurry.

- ALWAYS save as a JPEG. Saving as a Targa or PNG, will cause an alpha conflict with other parts of the car.