Difference between revisions of "SZYM Intruder"

imported>NelsonJenkins
imported>WillSzymborska
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| badge          = SZYM
 
| badge          = SZYM
 
| production      = 2012-Present
 
| production      = 2012-Present
| assembly          = Prototype MG
+
| assembly          = Prototype Assembly, Prototype (Township) MG.
 
| brand        =
 
| brand        =
 
| body style            =  
 
| body style            =  
| engine            = NTBI SPT
+
| engine            = NTBI SPT2
| url              =[https://marketplace.secondlife.com/p/SZYM-Intruder-Police-Car-Civilian-Sedan/4297604 Marketplace Link]
+
| url              =[https://marketplace.secondlife.com/p/SZYM-Intruder-Police-Car-Civilian-Sedan/4297604 Marketplace Link], [http://ntbigroup.com/szym/intruder/help/ Manual]
 
}}
 
}}
  
The '''SZYM Intruder''' is a four-door sedan manufactured by [[SZYM Motors]].
+
The '''SZYM Intruder''' is a four-door sedan manufactured by [[SZYM Motors]]. As of 2017, The SZYM Intruder is in it's second generation.
 
 
==Quickstart Guide==
 
This article explains some notable features of the 2013 SZYM Intruder. It will also help you get acquainted with the EVHUD 3, the new SPT (Simulated Power Transmission) system, Web Configuration and more.
 
 
 
'''This demonstration mentions use of lightbars, the spotlight and other police vehicle related parts. It's recommended you try this with the ''SZYM Intruder Vertex'' or ''SZYM Intruder Priority'' models.'''
 
 
 
===Movement===
 
 
 
When first rezzing the Intruder, you will notice complete and total mesh construction which allows for many new features otherwise not possible using the sculpted medium. Select and right-click the vehicle to get in. Right away you will notice the interior displays and gauge cluster (when the camera temporarily moves to the 'Interior' view). We have removed SetText for Gear display, which is now visible on the dashboard itself. There are 10 throttle settings (1-9,H) and a 'Neutral' gear for revving the engine (accessible if throttle setting is below 1). There is no need to switch throttle settings at any time to go into reverse. Simply double tap the back key and reverse will be activated. Additionally, brakes work while moving backwards.
 
 
 
The Intruder offers the same 'simulated suspension' offered by Astaro's Renegade to add the illusion of 'body roll'. When turning or moving and stopping quickly you may notice the vehicle move side-to-side or front-and-back.
 
 
 
'''MOST IMPORTANTLY''', when you flip the vehicle by being the reckless driver that you are, you can ''UNFLIP'' it by pressing the Right and Left arrow keys ''at the same time''.
 
 
 
===EVHUD 3===
 
 
 
Before you get moving, get the new EVHUD. Click the vehicle then 'Get HUD'. The slim design of the HUD makes it easier to see around and allows for more controls to be displayed. All the way on the left are your emergency light controls. The section right of that houses the spotlight controls. Click the 'Spot' button and the spotlight will turn on. You can control the position of the spotlight with the 'Aim' buttons (this uses projected lighting. Depending on your viewer, this feature is usually enabled by checking the 'Lighting and Shadows' box in the 'Graphics' tab of the Preferences menu).
 
 
 
You can see the Throttle setting in blue under the turn signal controls. There is a 'message center' on the Dashboard Gauge cluster area which is also visible on the HUD.
 
 
 
The right of the HUD has controls for sirens, similar to the older EVHUD. However, now simply click the empty siren slots or eject the current siren and you will be able to select one of 12 different included sets of sirens effortlessly.
 
 
 
Under the siren control, the Radar controls are displayed. It will turn on automatically when getting into the vehicle however it can be shutoff or the current speed displayed can be 'locked'. You can also toggle the rear facing radar by clicking 'REAR' in the center of the HUD. 'TKDOWN' turns on take-down lights on the lightbar. 'Cut F' and 'Cut R' allow you to shutoff ALL lights either on the front of back of the vehicle.
 
 
 
If a user gets into the front passenger seat while your driving (and they are wearing the EVHUD v5.0), you will be asked if you want to 'Allow' them to use the Siren and Light controls. This means you can drive while your friend/ co-worker/ uncle uses the Siren and Lights controls so you attend to the real task at hand, catching the bad guys.
 
 
 
===Web Config===
 
 
 
As before, you can always change most all configuration options via the 'blue GUI menu system' when clicking on the car. However, you can now configure all models with a rich web interface that generates 'configuration codes'. Codes can be saved on your 'account' which is easy to setup. From there, you can either apply these directly to a car in-world (by clicking the car, 'Web Config') or share these configuration codes in-world to assist other's in setting up their vehicle liveries. Lightbar color's can be setup, plate/ unit numbers easily changed and much, much, much... MUCH more.
 
 
 
===Trunk Equipment===
 
 
 
Open the trunk and alt-cam inside! You will find road flares, road cones, caution tape and a TPF compatible Fire Extinguisher. To use these, click them and they will ask to attach to your avatar. This prevents your inventory from being filled with numerous unnecessary items.
 
 
 
====Road Cones====
 
 
 
Some of these items are in limited quantity for simplicity. For instance, the cones yield 4 which can be placed by clicking on the location you want them. Clicking the road cones once they are on the ground deletes all road cones you have placed for easy removal. You can always get more from the trunk if you so desire.
 
 
 
====Caution Tape====
 
 
 
Cordoning off a scene has never been easier now with the new Tredpro Caution tape. One you wear the object, click where you want the corners of the scene to go. Once you have finished placing the posts for the caution tape to be applied to, click 'Page Down' and the tape will rez along your requested path. Again, just click the tape again and it will delete itself.
 
 
 
====Road Flares====
 
 
 
Once worn, click and hold to throw them (for your entertainment) or place them where you are standing by just clicking once. Three will be provided per set which will make for more then enough lighting needed to grab oncoming drivers attention. They have a 'lifespan' of 30 minutes each once placed.
 
 
 
===Camera Modes===
 
 
 
You can now choose from several different camera views when clicking the vehicle, then selecting the 'Camera' menu option.
 
 
 
''Normal:'' Default 3rd person view.
 
''Dashcam:'' Positions the camera behind the police dashboard camera (complete with a working display).
 
Interior: This view is useful if you wish to have an interior view out of the car yet still have access to the HUD to control lights, sirens, etc.
 
''Roof:'' (Self explanatory)
 
''Door:'' (Self explanatory)
 
''Roadside:'' A 'cinematic' style view for your personal entertainment or possibly for Machinma.
 
 
 
===Adjustable Drivers Seat===
 
 
 
After getting in the vehicle, click the car and choose the menu option 'Stop Engine'. Click the car again and choose 'Adjust Seat'. The Forward and Back arrow keys move the seat forwards and backwards. Page Up and Page Down will move the seat up and down. If someone else changes the seat position, it won't erase yours. Up to 20 recent user's seat configurations will be saved. This helps give you better visibility of the gauge cluster when driving in mouse-look or using one of the 'Camera Modes'. To stop configuring, select 'End Adjust' from the menu.
 
 
 
===Center Console===
 
 
 
When in mouselook, or alt-camming on the center console of the vehicle, a 'Main Menu' is displayed. You can either 'View Map' (displays the regions map image), or 'Display Settings' (choose what appears on your gauge cluster message display). You can also switch MPH to KMH from this menu. A clock displays current SL time.
 
 
 
===Working Window Controls===
 
 
 
The driver has control over all 4 windows. Either in mouse-look or while alt-camming inside, you can click the top or bottom of each switch once for it to move up or down completely. Alternatively, you can click and hold the top or bottom of each switch momentarily and release to incrementally move the window to your desired setting. The driver can also 'lock' all windows by clicking the Lock/Unlock button above the window rocker switches on the drivers door.
 
 
 
===Improved Horn===
 
 
 
No longer do you have to worry about those pesky people clicking your horn. Only you can click the steering wheel to sound the horn!
 
 
 
 
 
===Interior Ticket Lamp===
 
 
 
In most all North American police vehicle, a dual Red/ White 'Ticket Writing Lamp' is standard equipment. In mouse-look or via alt-cam, click it once for White local projected lighting and again for Red 'nightime' light. (This lamp is optional on the Civilian version, enabled via the Web Configuration Tool).
 
 
 
===Customizable Rear Window Gentek InfoCenter===
 
 
 
There is a customizable Gentek InfoCenter Traffic in the back window of all police models of the Intruder. You can create custom messages to be displayed via the Web Configuration Tool.
 
 
 
==Templates==
 
[http://ntbigroup.com/TEMPLATES/SZYM/szym%20intruder%20v5%20exterior%20template.psd PSD Template]<br>
 
[http://ntbigroup.com/TEMPLATES/SZYM/szym%20intruder%20v5%20exterior%20template.xcf GIMP Template]
 
  
 
==Gallery==
 
==Gallery==
Line 111: Line 26:
 
File:intruderflm.jpg|Flora Land Management by Ozark Mayo
 
File:intruderflm.jpg|Flora Land Management by Ozark Mayo
 
</gallery>
 
</gallery>
 +
 +
==Release Notes==
 +
* VERSION 1.0 - 1/10/2009
 +
** Initial release.
 +
* VERSION 2.0 - 1/14/2009
 +
** Some bugfixes.
 +
* VERSION 3.0 - 6/3/2011
 +
** Redesigned model
 +
** Added Priority II, Agent II, Vertex, Quadrant, and EuroBar from Tredpro-Gentek Lighting Systems
 +
** Added EVHUD as default HUD
 +
** Theme and wheel data now stored in notecards for less script memory usage
 +
** NTBI In-Car-Radar system added with Quick Ticket Printing
 +
** Working MPH and RPM gauges w/ gear display
 +
** Bugfixes and new features (too many to list)
 +
* VERSION 4.0 - 6/9/2011
 +
** Fixed park/neutral gears
 +
** Fixed lightbar and strobe bugs
 +
* VERSION 5.0 - 12/14/2012
 +
** Redesigned model in mesh
 +
** Upgraded engine & transmission to SPT
 +
** Upgraded lighting package & all lightbars
 +
** Updated EVHUD to EVHUD 3
 +
** Added Web Config
 +
** Added many new features in SPT script package, rewritten from scratch (too many to list)
 +
* VERSION 5.1 - 12/23/2012
 +
** Changed exterior model to make slightly wider and less curved inwards towards bottom of body (e.g. less bathtub-like)
 +
** Added new grille options
 +
** Added more details on all themes and updated PSD (increased shine, door outlines, plastic moulding, SZ badges on front quarter panels, reflectors, keyholes)
 +
** Fixed EVHUD gestures controlling all nearby cars (NOTE: You must have EVHUD v3.0.3 or greater; if your 3.0 is not updating, get a new one from the vehicle)
 +
** Fixed EVHUD PATT button sometimes glitching out (v3.0.3+)
 +
** Fixed EVHUD siren lock not working in some cases (v3.0.3+)
 +
** Fixed stack-heap collision problems in EVHUD (v3.0.3+)
 +
** Added note when using PATT button on how to change mode (v3.0.3+)
 +
** Fixed EVHUD partially resetting on a sim crossing (v3.0.3+)
 +
** Added fuel filler door
 +
** Remodeled Vertex internal LED pods to look better
 +
** Fixed door access resetting to owner-only on rez
 +
** Darkened taillights for more contrast
 +
** Fixed unit numbers randomizing on every rez instead of first rez
 +
** Made taxi ad sign randomized on first rez, like unit numbers
 +
** Fixed main menu occasionally failing with script error
 +
** DRL setting no longer resets on rez
 +
** Window lock button now locks out driver if they click buttons on passenger doors, can only click buttons on driver door
 +
** Fixed Priority & Agent rear bumper unit number color being incorrect with the default theme
 +
** Fixed Civilian & Taxi corner hideaways always being default R/B/W/W when web config used
 +
** Fixed issue with saved themes in Web Config (and some config codes) not loading correctly
 +
** Spotlight option shown for all models in Web Config
 +
** Added taxi ad menu in manual config (Decals -> Taxi Ad)
 +
** Agent window cutout now enables when takedowns only (or takedown flashers) are on
 +
** Removed acceleration/braking tilt when not in contact with ground
 +
** Increased volume slightly for pavement white noise
 +
** Fixed passenger seats throwing "camera permission not set" errors
 +
** Fixed passenger seating being unpredictable (user ends up in seat other than the one clicked or animation fails)
 +
** Fixed window tint setting being reverted when car is re-rezzed
 +
** Fixed typo in pattern messages (no trailing parenthesis)
 +
** Fixed pattern lock not working correctly
 +
** Added automatic config code updater to allow for 5.0 config codes (automatically adapts to 5.1)
 +
** Added option to hide front license plate
 +
** Added option on Agent to hide lightbar
 +
** Added option to show coffee cup in civilian center console
 +
** Added option to change taxi permit texture
 +
** Added note when entering dashcam camera mode on how to zoom in for the correct placement of overlay
 +
* VERSION 5.2 - 1/20/2012
 +
** Added Global Fuel System - see http://ntbigroup.com/gfs/
 +
** Added option in Web Config for engine stalling when fuel is empty (this is DISABLED by default)
 +
** Added low fuel indicator on dashboard
 +
** Added engine stalled start sound for when fuel is empty
 +
** Added fuel percent, current economy, and average economy dashboard text display modes
 +
** Added corresponding buttons in satnav's Display Settings menu and Web Config
 +
** Added "low fuel" warning for when fuel is below 10%
 +
** Changed engine starting sound
 +
** Posted instructions on how to submit your own map images to the NTBI SatNav service at http://wiki.ntbigroup.com/index.php?title=NTBI_SatNav_Mapping
 +
** Radar now only detects vehicles that are in the line of sight (basically, if it can't be seen, it can't be detected)
 +
** Fixed Radar and BluComm MDT getting disabled when Agent is re-rezzed
 +
** Fixed BluComm MDT getting stuck on in Agent version
 +
** Fixed custom pattern cycles showing the wrong patterns and getting stuck
 +
** Fixed taxi TV screen and permit light not turning off
 +
** Fixed gauge cluster freezing if engine manually turned off then back on
 +
** Fixed dashcam sometimes not displaying correct text on overlay in Agent
 +
** Fixed dashcam text disappearing entirely if seat is moved forward
 +
** Fixed antennas not being configurable through Web Config
 +
** Fixed gear being shown as T instead of H
 +
** Fixed a memory leak when braking (would spam linked messages, possibly causing lag)
 +
** Fixed a memory leak in Weblink script which caused some stack-heap collision errors
 +
** InfoCenter Traffic text matrix sign now supports multi-frame on-the-fly text input
 +
** Tweaked InfoCenter Traffic font for increased brightness/visibility
 +
** Added white and green color options to InfoCenter Traffic
 +
** Fixed LODs on InfoCenter Traffic so they never degrade
 +
** Improved engine torque and braking to lessen/eliminate slipping on hills (unfortunately there is not much else we can do)
 +
** Improved engine torque on hills for slightly more power at low speeds (throttle 3+ should now always get up a hill, no matter what the incline)
 +
** Improved switching between forward/reverse (it is now considerably easier, e.g. can be done at higher speeds)
 +
* VERSION 6.0 - 7/18/2014
 +
** Rewrote everything (it's about 22 pages worth of changes, so)
 +
* VERSION 6.1 - 9/6/2014
 +
** Added All Wheel Drive (AWD) system to reduce problems on mesh roads
 +
** Side door decals won't alpha mask anymore (1-bit)
 +
** Turn signals don't have graphic bug anymore (unless parking lights are on)
 +
** InfoCenter Traffic doesn't have graphic bug anymore
 +
** Flare is transferable now (can be used by anyone)
 +
** Animations tweaked
 +
** Park & Neutral gear options now work when engine off
 +
** Passenger doors close 10 seconds after auto-open from Get Out (to avoid people getting in and back out but can't close doors)
 +
** Window specular maps set to window roll position (when stopped - unfortunately this is throttled so this is the only way to do it)
 +
** Added ability to set custom specular & normal maps
 +
** Fixed radio chatter getting stuck
 +
* VERSION 6.1.1 - 9/17/2014
 +
** Fixed trunk strobe overlay getting stuck open
 +
** Fixed crash sounds not working
 
{{SZYM}}
 
{{SZYM}}
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]

Latest revision as of 23:57, 9 January 2017

SZYM Intruder
Intruderprototypepolice.jpg

2013 model in Prototype Police custom livery.
MFG Badge SZYM
Production 2012-Present
Assembly Prototype Assembly, Prototype (Township) MG.
Engine NTBI SPT2
Marketplace Link, Manual

The SZYM Intruder is a four-door sedan manufactured by SZYM Motors. As of 2017, The SZYM Intruder is in it's second generation.

Gallery

Release Notes

  • VERSION 1.0 - 1/10/2009
    • Initial release.
  • VERSION 2.0 - 1/14/2009
    • Some bugfixes.
  • VERSION 3.0 - 6/3/2011
    • Redesigned model
    • Added Priority II, Agent II, Vertex, Quadrant, and EuroBar from Tredpro-Gentek Lighting Systems
    • Added EVHUD as default HUD
    • Theme and wheel data now stored in notecards for less script memory usage
    • NTBI In-Car-Radar system added with Quick Ticket Printing
    • Working MPH and RPM gauges w/ gear display
    • Bugfixes and new features (too many to list)
  • VERSION 4.0 - 6/9/2011
    • Fixed park/neutral gears
    • Fixed lightbar and strobe bugs
  • VERSION 5.0 - 12/14/2012
    • Redesigned model in mesh
    • Upgraded engine & transmission to SPT
    • Upgraded lighting package & all lightbars
    • Updated EVHUD to EVHUD 3
    • Added Web Config
    • Added many new features in SPT script package, rewritten from scratch (too many to list)
  • VERSION 5.1 - 12/23/2012
    • Changed exterior model to make slightly wider and less curved inwards towards bottom of body (e.g. less bathtub-like)
    • Added new grille options
    • Added more details on all themes and updated PSD (increased shine, door outlines, plastic moulding, SZ badges on front quarter panels, reflectors, keyholes)
    • Fixed EVHUD gestures controlling all nearby cars (NOTE: You must have EVHUD v3.0.3 or greater; if your 3.0 is not updating, get a new one from the vehicle)
    • Fixed EVHUD PATT button sometimes glitching out (v3.0.3+)
    • Fixed EVHUD siren lock not working in some cases (v3.0.3+)
    • Fixed stack-heap collision problems in EVHUD (v3.0.3+)
    • Added note when using PATT button on how to change mode (v3.0.3+)
    • Fixed EVHUD partially resetting on a sim crossing (v3.0.3+)
    • Added fuel filler door
    • Remodeled Vertex internal LED pods to look better
    • Fixed door access resetting to owner-only on rez
    • Darkened taillights for more contrast
    • Fixed unit numbers randomizing on every rez instead of first rez
    • Made taxi ad sign randomized on first rez, like unit numbers
    • Fixed main menu occasionally failing with script error
    • DRL setting no longer resets on rez
    • Window lock button now locks out driver if they click buttons on passenger doors, can only click buttons on driver door
    • Fixed Priority & Agent rear bumper unit number color being incorrect with the default theme
    • Fixed Civilian & Taxi corner hideaways always being default R/B/W/W when web config used
    • Fixed issue with saved themes in Web Config (and some config codes) not loading correctly
    • Spotlight option shown for all models in Web Config
    • Added taxi ad menu in manual config (Decals -> Taxi Ad)
    • Agent window cutout now enables when takedowns only (or takedown flashers) are on
    • Removed acceleration/braking tilt when not in contact with ground
    • Increased volume slightly for pavement white noise
    • Fixed passenger seats throwing "camera permission not set" errors
    • Fixed passenger seating being unpredictable (user ends up in seat other than the one clicked or animation fails)
    • Fixed window tint setting being reverted when car is re-rezzed
    • Fixed typo in pattern messages (no trailing parenthesis)
    • Fixed pattern lock not working correctly
    • Added automatic config code updater to allow for 5.0 config codes (automatically adapts to 5.1)
    • Added option to hide front license plate
    • Added option on Agent to hide lightbar
    • Added option to show coffee cup in civilian center console
    • Added option to change taxi permit texture
    • Added note when entering dashcam camera mode on how to zoom in for the correct placement of overlay
  • VERSION 5.2 - 1/20/2012
    • Added Global Fuel System - see http://ntbigroup.com/gfs/
    • Added option in Web Config for engine stalling when fuel is empty (this is DISABLED by default)
    • Added low fuel indicator on dashboard
    • Added engine stalled start sound for when fuel is empty
    • Added fuel percent, current economy, and average economy dashboard text display modes
    • Added corresponding buttons in satnav's Display Settings menu and Web Config
    • Added "low fuel" warning for when fuel is below 10%
    • Changed engine starting sound
    • Posted instructions on how to submit your own map images to the NTBI SatNav service at http://wiki.ntbigroup.com/index.php?title=NTBI_SatNav_Mapping
    • Radar now only detects vehicles that are in the line of sight (basically, if it can't be seen, it can't be detected)
    • Fixed Radar and BluComm MDT getting disabled when Agent is re-rezzed
    • Fixed BluComm MDT getting stuck on in Agent version
    • Fixed custom pattern cycles showing the wrong patterns and getting stuck
    • Fixed taxi TV screen and permit light not turning off
    • Fixed gauge cluster freezing if engine manually turned off then back on
    • Fixed dashcam sometimes not displaying correct text on overlay in Agent
    • Fixed dashcam text disappearing entirely if seat is moved forward
    • Fixed antennas not being configurable through Web Config
    • Fixed gear being shown as T instead of H
    • Fixed a memory leak when braking (would spam linked messages, possibly causing lag)
    • Fixed a memory leak in Weblink script which caused some stack-heap collision errors
    • InfoCenter Traffic text matrix sign now supports multi-frame on-the-fly text input
    • Tweaked InfoCenter Traffic font for increased brightness/visibility
    • Added white and green color options to InfoCenter Traffic
    • Fixed LODs on InfoCenter Traffic so they never degrade
    • Improved engine torque and braking to lessen/eliminate slipping on hills (unfortunately there is not much else we can do)
    • Improved engine torque on hills for slightly more power at low speeds (throttle 3+ should now always get up a hill, no matter what the incline)
    • Improved switching between forward/reverse (it is now considerably easier, e.g. can be done at higher speeds)
  • VERSION 6.0 - 7/18/2014
    • Rewrote everything (it's about 22 pages worth of changes, so)
  • VERSION 6.1 - 9/6/2014
    • Added All Wheel Drive (AWD) system to reduce problems on mesh roads
    • Side door decals won't alpha mask anymore (1-bit)
    • Turn signals don't have graphic bug anymore (unless parking lights are on)
    • InfoCenter Traffic doesn't have graphic bug anymore
    • Flare is transferable now (can be used by anyone)
    • Animations tweaked
    • Park & Neutral gear options now work when engine off
    • Passenger doors close 10 seconds after auto-open from Get Out (to avoid people getting in and back out but can't close doors)
    • Window specular maps set to window roll position (when stopped - unfortunately this is throttled so this is the only way to do it)
    • Added ability to set custom specular & normal maps
    • Fixed radio chatter getting stuck
  • VERSION 6.1.1 - 9/17/2014
    • Fixed trunk strobe overlay getting stuck open
    • Fixed crash sounds not working