Difference between revisions of "SZYM Intruder"
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** Improved engine torque on hills for slightly more power at low speeds (throttle 3+ should now always get up a hill, no matter what the incline) | ** Improved engine torque on hills for slightly more power at low speeds (throttle 3+ should now always get up a hill, no matter what the incline) | ||
** Improved switching between forward/reverse (it is now considerably easier, e.g. can be done at higher speeds) | ** Improved switching between forward/reverse (it is now considerably easier, e.g. can be done at higher speeds) | ||
+ | * VERSION 6.0 - 7/18/2014 | ||
+ | ** Rewrote everything (it's about 22 pages worth of changes, so) | ||
+ | * VERSION 6.2 - 9/6/2014 | ||
+ | ** Added All Wheel Drive (AWD) system to reduce problems on mesh roads | ||
+ | ** Side door decals won't alpha mask anymore (1-bit) | ||
+ | ** Turn signals don't have graphic bug anymore (unless parking lights are on) | ||
+ | ** InfoCenter Traffic doesn't have graphic bug anymore | ||
+ | ** Flare is transferable now (can be used by anyone) | ||
+ | ** Animations tweaked | ||
+ | ** Park & Neutral gear options now work when engine off | ||
+ | ** Passenger doors close 10 seconds after auto-open from Get Out (to avoid people getting in and back out but can't close doors) | ||
+ | ** Window specular maps set to window roll position (when stopped - unfortunately this is throttled so this is the only way to do it) | ||
+ | ** Added ability to set custom specular & normal maps | ||
+ | ** Fixed radio chatter getting stuck | ||
{{SZYM}} | {{SZYM}} | ||
[[Category:Vehicles]] | [[Category:Vehicles]] |
Revision as of 22:49, 6 September 2014
2013 model in Prototype Police custom livery. | |
MFG Badge | SZYM |
---|---|
Production | 2012-Present |
Assembly | Prototype MG |
Engine | NTBI SPT |
Marketplace Link |
The SZYM Intruder is a four-door sedan manufactured by SZYM Motors.
Templates
Gallery
Release Notes
- VERSION 1.0 - 1/10/2009
- Initial release.
- VERSION 2.0 - 1/14/2009
- Some bugfixes.
- VERSION 3.0 - 6/3/2011
- Redesigned model
- Added Priority II, Agent II, Vertex, Quadrant, and EuroBar from Tredpro-Gentek Lighting Systems
- Added EVHUD as default HUD
- Theme and wheel data now stored in notecards for less script memory usage
- NTBI In-Car-Radar system added with Quick Ticket Printing
- Working MPH and RPM gauges w/ gear display
- Bugfixes and new features (too many to list)
- VERSION 4.0 - 6/9/2011
- Fixed park/neutral gears
- Fixed lightbar and strobe bugs
- VERSION 5.0 - 12/14/2012
- Redesigned model in mesh
- Upgraded engine & transmission to SPT
- Upgraded lighting package & all lightbars
- Updated EVHUD to EVHUD 3
- Added Web Config
- Added many new features in SPT script package, rewritten from scratch (too many to list)
- VERSION 5.1 - 12/23/2012
- Changed exterior model to make slightly wider and less curved inwards towards bottom of body (e.g. less bathtub-like)
- Added new grille options
- Added more details on all themes and updated PSD (increased shine, door outlines, plastic moulding, SZ badges on front quarter panels, reflectors, keyholes)
- Fixed EVHUD gestures controlling all nearby cars (NOTE: You must have EVHUD v3.0.3 or greater; if your 3.0 is not updating, get a new one from the vehicle)
- Fixed EVHUD PATT button sometimes glitching out (v3.0.3+)
- Fixed EVHUD siren lock not working in some cases (v3.0.3+)
- Fixed stack-heap collision problems in EVHUD (v3.0.3+)
- Added note when using PATT button on how to change mode (v3.0.3+)
- Fixed EVHUD partially resetting on a sim crossing (v3.0.3+)
- Added fuel filler door
- Remodeled Vertex internal LED pods to look better
- Fixed door access resetting to owner-only on rez
- Darkened taillights for more contrast
- Fixed unit numbers randomizing on every rez instead of first rez
- Made taxi ad sign randomized on first rez, like unit numbers
- Fixed main menu occasionally failing with script error
- DRL setting no longer resets on rez
- Window lock button now locks out driver if they click buttons on passenger doors, can only click buttons on driver door
- Fixed Priority & Agent rear bumper unit number color being incorrect with the default theme
- Fixed Civilian & Taxi corner hideaways always being default R/B/W/W when web config used
- Fixed issue with saved themes in Web Config (and some config codes) not loading correctly
- Spotlight option shown for all models in Web Config
- Added taxi ad menu in manual config (Decals -> Taxi Ad)
- Agent window cutout now enables when takedowns only (or takedown flashers) are on
- Removed acceleration/braking tilt when not in contact with ground
- Increased volume slightly for pavement white noise
- Fixed passenger seats throwing "camera permission not set" errors
- Fixed passenger seating being unpredictable (user ends up in seat other than the one clicked or animation fails)
- Fixed window tint setting being reverted when car is re-rezzed
- Fixed typo in pattern messages (no trailing parenthesis)
- Fixed pattern lock not working correctly
- Added automatic config code updater to allow for 5.0 config codes (automatically adapts to 5.1)
- Added option to hide front license plate
- Added option on Agent to hide lightbar
- Added option to show coffee cup in civilian center console
- Added option to change taxi permit texture
- Added note when entering dashcam camera mode on how to zoom in for the correct placement of overlay
- VERSION 5.2 - 1/20/2012
- Added Global Fuel System - see http://ntbigroup.com/gfs/
- Added option in Web Config for engine stalling when fuel is empty (this is DISABLED by default)
- Added low fuel indicator on dashboard
- Added engine stalled start sound for when fuel is empty
- Added fuel percent, current economy, and average economy dashboard text display modes
- Added corresponding buttons in satnav's Display Settings menu and Web Config
- Added "low fuel" warning for when fuel is below 10%
- Changed engine starting sound
- Posted instructions on how to submit your own map images to the NTBI SatNav service at http://wiki.ntbigroup.com/index.php?title=NTBI_SatNav_Mapping
- Radar now only detects vehicles that are in the line of sight (basically, if it can't be seen, it can't be detected)
- Fixed Radar and BluComm MDT getting disabled when Agent is re-rezzed
- Fixed BluComm MDT getting stuck on in Agent version
- Fixed custom pattern cycles showing the wrong patterns and getting stuck
- Fixed taxi TV screen and permit light not turning off
- Fixed gauge cluster freezing if engine manually turned off then back on
- Fixed dashcam sometimes not displaying correct text on overlay in Agent
- Fixed dashcam text disappearing entirely if seat is moved forward
- Fixed antennas not being configurable through Web Config
- Fixed gear being shown as T instead of H
- Fixed a memory leak when braking (would spam linked messages, possibly causing lag)
- Fixed a memory leak in Weblink script which caused some stack-heap collision errors
- InfoCenter Traffic text matrix sign now supports multi-frame on-the-fly text input
- Tweaked InfoCenter Traffic font for increased brightness/visibility
- Added white and green color options to InfoCenter Traffic
- Fixed LODs on InfoCenter Traffic so they never degrade
- Improved engine torque and braking to lessen/eliminate slipping on hills (unfortunately there is not much else we can do)
- Improved engine torque on hills for slightly more power at low speeds (throttle 3+ should now always get up a hill, no matter what the incline)
- Improved switching between forward/reverse (it is now considerably easier, e.g. can be done at higher speeds)
- VERSION 6.0 - 7/18/2014
- Rewrote everything (it's about 22 pages worth of changes, so)
- VERSION 6.2 - 9/6/2014
- Added All Wheel Drive (AWD) system to reduce problems on mesh roads
- Side door decals won't alpha mask anymore (1-bit)
- Turn signals don't have graphic bug anymore (unless parking lights are on)
- InfoCenter Traffic doesn't have graphic bug anymore
- Flare is transferable now (can be used by anyone)
- Animations tweaked
- Park & Neutral gear options now work when engine off
- Passenger doors close 10 seconds after auto-open from Get Out (to avoid people getting in and back out but can't close doors)
- Window specular maps set to window roll position (when stopped - unfortunately this is throttled so this is the only way to do it)
- Added ability to set custom specular & normal maps
- Fixed radio chatter getting stuck
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